/**************************************************************************/ /* search_array.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GODOT_SEARCH_ARRAY_HPP #define GODOT_SEARCH_ARRAY_HPP #include namespace godot { template > class SearchArray { public: Comparator compare; inline int bisect(const T *p_array, int p_len, const T &p_value, bool p_before) const { int lo = 0; int hi = p_len; if (p_before) { while (lo < hi) { const int mid = (lo + hi) / 2; if (compare(p_array[mid], p_value)) { lo = mid + 1; } else { hi = mid; } } } else { while (lo < hi) { const int mid = (lo + hi) / 2; if (compare(p_value, p_array[mid])) { hi = mid; } else { lo = mid + 1; } } } return lo; } }; } // namespace godot #endif // GODOT_SEARCH_ARRAY_HPP