/**************************************************************************/ /* mutex_lock.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GODOT_MUTEX_LOCK_HPP #define GODOT_MUTEX_LOCK_HPP #include namespace godot { class MutexLock { const Mutex &mutex; public: _ALWAYS_INLINE_ explicit MutexLock(const Mutex &p_mutex) : mutex(p_mutex) { const_cast(&mutex)->lock(); } _ALWAYS_INLINE_ ~MutexLock() { const_cast(&mutex)->unlock(); } }; #define _THREAD_SAFE_CLASS_ mutable Mutex _thread_safe_; #define _THREAD_SAFE_METHOD_ MutexLock _thread_safe_method_(_thread_safe_); #define _THREAD_SAFE_LOCK_ _thread_safe_.lock(); #define _THREAD_SAFE_UNLOCK_ _thread_safe_.unlock(); } // namespace godot #endif // GODOT_MUTEX_LOCK_HPP