/*************************************************************************/
/*  NodePath.hpp                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/* "Software"), to deal in the Software without restriction, including   */
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/*************************************************************************/

#ifndef NODEPATH_H
#define NODEPATH_H

#include "String.hpp"

#include <gdnative/node_path.h>

namespace godot {

class NodePath {
	godot_node_path _node_path;

	friend class Variant;
	inline explicit NodePath(godot_node_path node_path) {
		_node_path = node_path;
	}

public:
	NodePath();

	NodePath(const NodePath &other);

	NodePath(const String &from);

	NodePath(const char *contents);

	String get_name(const int idx) const;

	int get_name_count() const;

	String get_subname(const int idx) const;

	int get_subname_count() const;

	bool is_absolute() const;

	bool is_empty() const;

	NodePath get_as_property_path() const;

	String get_concatenated_subnames() const;

	operator String() const;

	void operator=(const NodePath &other);

	bool operator==(const NodePath &other);

	~NodePath();
};

} // namespace godot

#endif // NODEPATH_H