/**************************************************************************/ /* object.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include #include namespace godot { namespace internal { Object *get_object_instance_binding(GodotObject *p_engine_object) { if (p_engine_object == nullptr) { return nullptr; } // Get existing instance binding, if one already exists. GDExtensionObjectPtr instance = gdextension_interface_object_get_instance_binding(p_engine_object, token, nullptr); if (instance != nullptr) { return reinterpret_cast(instance); } // Otherwise, try to look up the correct binding callbacks. const GDExtensionInstanceBindingCallbacks *binding_callbacks = nullptr; StringName class_name; if (gdextension_interface_object_get_class_name(p_engine_object, library, reinterpret_cast(class_name._native_ptr()))) { binding_callbacks = ClassDB::get_instance_binding_callbacks(class_name); } if (binding_callbacks == nullptr) { binding_callbacks = &Object::_gde_binding_callbacks; } return reinterpret_cast(gdextension_interface_object_get_instance_binding(p_engine_object, token, binding_callbacks)); } } // namespace internal MethodInfo::MethodInfo() : flags(GDEXTENSION_METHOD_FLAG_NORMAL) {} MethodInfo::MethodInfo(StringName p_name) : name(p_name), flags(GDEXTENSION_METHOD_FLAG_NORMAL) {} MethodInfo::MethodInfo(Variant::Type ret) : flags(GDEXTENSION_METHOD_FLAG_NORMAL) { return_val.type = ret; } MethodInfo::MethodInfo(Variant::Type ret, StringName p_name) : name(p_name), flags(GDEXTENSION_METHOD_FLAG_NORMAL) { return_val.type = ret; } MethodInfo::MethodInfo(const PropertyInfo &p_ret, StringName p_name) : name(p_name), return_val(p_ret), flags(GDEXTENSION_METHOD_FLAG_NORMAL) {} } // namespace godot