#ifndef DICTIONARY_H #define DICTIONARY_H #if defined(_WIN32) # ifdef _GD_CPP_CORE_API_IMPL # define GD_CPP_CORE_API __declspec(dllexport) # else # define GD_CPP_CORE_API __declspec(dllimport) # endif #else # define GD_CPP_CORE_API #endif #include "Variant.hpp" #include "Array.hpp" #include namespace godot { class GD_CPP_CORE_API Dictionary { godot_dictionary _godot_dictionary; public: Dictionary(); void clear(); bool empty() const; void erase(const Variant& key); bool has(const Variant& key) const; bool has_all(const Array& keys) const; uint32_t hash() const; Array keys() const; Variant &operator [](const Variant& key); const Variant &operator [](const Variant& key) const; int size() const; String to_json() const; Array values() const; ~Dictionary(); }; } #endif // DICTIONARY_H