#ifndef GODOT_CPP_VISUALSCRIPTMATHCONSTANT_HPP #define GODOT_CPP_VISUALSCRIPTMATHCONSTANT_HPP #include #include #include #include #include "VisualScriptMathConstant.hpp" #include "VisualScriptNode.hpp" namespace godot { class VisualScriptMathConstant : public VisualScriptNode { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "VisualScriptMathConstant"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum MathConstant { MATH_CONSTANT_HALF_PI = 2, MATH_CONSTANT_MAX = 8, MATH_CONSTANT_ONE = 0, MATH_CONSTANT_NAN = 7, MATH_CONSTANT_SQRT2 = 5, MATH_CONSTANT_E = 4, MATH_CONSTANT_INF = 6, MATH_CONSTANT_PI = 1, MATH_CONSTANT_TAU = 3, }; // constants static VisualScriptMathConstant *_new(); // methods void set_math_constant(const int64_t which); VisualScriptMathConstant::MathConstant get_math_constant(); }; } #endif