#ifndef GODOT_CPP_VISUALSCRIPTCUSTOMNODE_HPP #define GODOT_CPP_VISUALSCRIPTCUSTOMNODE_HPP #include #include #include #include #include "VisualScriptNode.hpp" namespace godot { class VisualScriptCustomNode : public VisualScriptNode { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "VisualScriptCustomNode"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum StartMode { START_MODE_BEGIN_SEQUENCE = 0, START_MODE_CONTINUE_SEQUENCE = 1, START_MODE_RESUME_YIELD = 2, }; // constants const static int STEP_EXIT_FUNCTION_BIT = 134217728; const static int STEP_GO_BACK_BIT = 33554432; const static int STEP_YIELD_BIT = 268435456; const static int STEP_NO_ADVANCE_BIT = 67108864; const static int STEP_PUSH_STACK_BIT = 16777216; static VisualScriptCustomNode *_new(); // methods int64_t _get_output_sequence_port_count(); bool _has_input_sequence_port(); String _get_output_sequence_port_text(const int64_t idx); int64_t _get_input_value_port_count(); int64_t _get_output_value_port_count(); int64_t _get_input_value_port_type(const int64_t idx); String _get_input_value_port_name(const int64_t idx); int64_t _get_output_value_port_type(const int64_t idx); String _get_output_value_port_name(const int64_t idx); String _get_caption(); String _get_text(); String _get_category(); int64_t _get_working_memory_size(); Variant _step(const Array inputs, const Array outputs, const int64_t start_mode, const Array working_mem); void _script_changed(); }; } #endif