#ifndef GODOT_CPP_VISUALSCRIPTCOMMENT_HPP #define GODOT_CPP_VISUALSCRIPTCOMMENT_HPP #include #include #include #include #include "VisualScriptNode.hpp" namespace godot { class VisualScriptComment : public VisualScriptNode { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "VisualScriptComment"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static VisualScriptComment *_new(); // methods void set_title(const String title); String get_title() const; void set_description(const String description); String get_description() const; void set_size(const Vector2 size); Vector2 get_size() const; }; } #endif