#ifndef GODOT_CPP_TWEEN_HPP #define GODOT_CPP_TWEEN_HPP #include #include #include #include #include "Tween.hpp" #include "Node.hpp" namespace godot { class Object; class Tween : public Node { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Tween"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum TransitionType { TRANS_BOUNCE = 9, TRANS_EXPO = 5, TRANS_SINE = 1, TRANS_CUBIC = 7, TRANS_QUAD = 4, TRANS_ELASTIC = 6, TRANS_BACK = 10, TRANS_CIRC = 8, TRANS_QUINT = 2, TRANS_LINEAR = 0, TRANS_QUART = 3, }; enum TweenProcessMode { TWEEN_PROCESS_PHYSICS = 0, TWEEN_PROCESS_IDLE = 1, }; enum EaseType { EASE_OUT = 1, EASE_IN_OUT = 2, EASE_IN = 0, EASE_OUT_IN = 3, }; // constants static Tween *_new(); // methods bool is_active() const; void set_active(const bool active); bool is_repeat() const; void set_repeat(const bool repeat); void set_speed_scale(const double speed); double get_speed_scale() const; void set_tween_process_mode(const int64_t mode); Tween::TweenProcessMode get_tween_process_mode() const; bool start(); bool reset(const Object *object, const String key = ""); bool reset_all(); bool stop(const Object *object, const String key = ""); bool stop_all(); bool resume(const Object *object, const String key = ""); bool resume_all(); bool remove(const Object *object, const String key = ""); void _remove(const Object *object, const String key, const bool first_only); bool remove_all(); bool seek(const double time); double tell() const; double get_runtime() const; bool interpolate_property(const Object *object, const NodePath property, const Variant initial_val, const Variant final_val, const double duration, const int64_t trans_type, const int64_t ease_type, const double delay = 0); bool interpolate_method(const Object *object, const String method, const Variant initial_val, const Variant final_val, const double duration, const int64_t trans_type, const int64_t ease_type, const double delay = 0); bool interpolate_callback(const Object *object, const double duration, const String callback, const Variant arg1 = Variant(), const Variant arg2 = Variant(), const Variant arg3 = Variant(), const Variant arg4 = Variant(), const Variant arg5 = Variant()); bool interpolate_deferred_callback(const Object *object, const double duration, const String callback, const Variant arg1 = Variant(), const Variant arg2 = Variant(), const Variant arg3 = Variant(), const Variant arg4 = Variant(), const Variant arg5 = Variant()); bool follow_property(const Object *object, const NodePath property, const Variant initial_val, const Object *target, const NodePath target_property, const double duration, const int64_t trans_type, const int64_t ease_type, const double delay = 0); bool follow_method(const Object *object, const String method, const Variant initial_val, const Object *target, const String target_method, const double duration, const int64_t trans_type, const int64_t ease_type, const double delay = 0); bool targeting_property(const Object *object, const NodePath property, const Object *initial, const NodePath initial_val, const Variant final_val, const double duration, const int64_t trans_type, const int64_t ease_type, const double delay = 0); bool targeting_method(const Object *object, const String method, const Object *initial, const String initial_method, const Variant final_val, const double duration, const int64_t trans_type, const int64_t ease_type, const double delay = 0); }; } #endif