#ifndef GODOT_CPP_TIMER_HPP #define GODOT_CPP_TIMER_HPP #include #include #include #include #include "Timer.hpp" #include "Node.hpp" namespace godot { class Timer : public Node { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Timer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum TimerProcessMode { TIMER_PROCESS_IDLE = 1, TIMER_PROCESS_PHYSICS = 0, }; // constants static Timer *_new(); // methods void set_wait_time(const double time_sec); double get_wait_time() const; void set_one_shot(const bool enable); bool is_one_shot() const; void set_autostart(const bool enable); bool has_autostart() const; void start(const double time_sec = -1); void stop(); void set_paused(const bool paused); bool is_paused() const; bool is_stopped() const; double get_time_left() const; void set_timer_process_mode(const int64_t mode); Timer::TimerProcessMode get_timer_process_mode() const; }; } #endif