#ifndef GODOT_CPP_TEXTUREPROGRESS_HPP #define GODOT_CPP_TEXTUREPROGRESS_HPP #include #include #include #include #include "Range.hpp" namespace godot { class Texture; class TextureProgress : public Range { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "TextureProgress"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum FillMode { FILL_RIGHT_TO_LEFT = 1, FILL_CLOCKWISE = 4, FILL_BOTTOM_TO_TOP = 3, FILL_LEFT_TO_RIGHT = 0, FILL_TOP_TO_BOTTOM = 2, FILL_COUNTER_CLOCKWISE = 5, }; // constants static TextureProgress *_new(); // methods void set_under_texture(const Ref tex); Ref get_under_texture() const; void set_progress_texture(const Ref tex); Ref get_progress_texture() const; void set_over_texture(const Ref tex); Ref get_over_texture() const; void set_fill_mode(const int64_t mode); int64_t get_fill_mode(); void set_tint_under(const Color tint); Color get_tint_under() const; void set_tint_progress(const Color tint); Color get_tint_progress() const; void set_tint_over(const Color tint); Color get_tint_over() const; void set_radial_initial_angle(const double mode); double get_radial_initial_angle(); void set_radial_center_offset(const Vector2 mode); Vector2 get_radial_center_offset(); void set_fill_degrees(const double mode); double get_fill_degrees(); void set_stretch_margin(const int64_t margin, const int64_t value); int64_t get_stretch_margin(const int64_t margin) const; void set_nine_patch_stretch(const bool stretch); bool get_nine_patch_stretch() const; }; } #endif