#ifndef GODOT_CPP_TEXTURE_HPP #define GODOT_CPP_TEXTURE_HPP #include #include #include #include #include "Resource.hpp" namespace godot { class Texture; class Image; class Texture : public Resource { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Texture"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum Flags { FLAG_FILTER = 4, FLAG_CONVERT_TO_LINEAR = 16, FLAG_VIDEO_SURFACE = 4096, FLAGS_DEFAULT = 7, FLAG_MIRRORED_REPEAT = 32, FLAG_MIPMAPS = 1, FLAG_ANISOTROPIC_FILTER = 8, FLAG_REPEAT = 2, }; // constants // methods int64_t get_width() const; int64_t get_height() const; Vector2 get_size() const; bool has_alpha() const; void set_flags(const int64_t flags); int64_t get_flags() const; void draw(const RID canvas_item, const Vector2 position, const Color modulate = Color(1,1,1,1), const bool transpose = false, const Ref normal_map = nullptr) const; void draw_rect(const RID canvas_item, const Rect2 rect, const bool tile, const Color modulate = Color(1,1,1,1), const bool transpose = false, const Ref normal_map = nullptr) const; void draw_rect_region(const RID canvas_item, const Rect2 rect, const Rect2 src_rect, const Color modulate = Color(1,1,1,1), const bool transpose = false, const Ref normal_map = nullptr, const bool clip_uv = true) const; Ref get_data() const; }; } #endif