#ifndef GODOT_CPP_SPRITE_HPP #define GODOT_CPP_SPRITE_HPP #include #include #include #include #include "Node2D.hpp" namespace godot { class Texture; class Sprite : public Node2D { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Sprite"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static Sprite *_new(); // methods void set_texture(const Ref texture); Ref get_texture() const; void set_normal_map(const Ref normal_map); Ref get_normal_map() const; void set_centered(const bool centered); bool is_centered() const; void set_offset(const Vector2 offset); Vector2 get_offset() const; void set_flip_h(const bool flip_h); bool is_flipped_h() const; void set_flip_v(const bool flip_v); bool is_flipped_v() const; void set_region(const bool enabled); bool is_region() const; void set_region_rect(const Rect2 rect); Rect2 get_region_rect() const; void set_region_filter_clip(const bool enabled); bool is_region_filter_clip_enabled() const; void set_frame(const int64_t frame); int64_t get_frame() const; void set_vframes(const int64_t vframes); int64_t get_vframes() const; void set_hframes(const int64_t hframes); int64_t get_hframes() const; Rect2 get_rect() const; }; } #endif