#ifndef GODOT_CPP_SHORTCUT_HPP #define GODOT_CPP_SHORTCUT_HPP #include #include #include #include #include "Resource.hpp" namespace godot { class InputEvent; class ShortCut : public Resource { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "ShortCut"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static ShortCut *_new(); // methods void set_shortcut(const Ref event); Ref get_shortcut() const; bool is_valid() const; bool is_shortcut(const Ref event) const; String get_as_text() const; }; } #endif