#ifndef GODOT_CPP_SCROLLCONTAINER_HPP #define GODOT_CPP_SCROLLCONTAINER_HPP #include #include #include #include #include "Container.hpp" namespace godot { class InputEvent; class ScrollContainer : public Container { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "ScrollContainer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static ScrollContainer *_new(); // methods void _scroll_moved(const double arg0); void _gui_input(const Ref arg0); void set_enable_h_scroll(const bool enable); bool is_h_scroll_enabled() const; void set_enable_v_scroll(const bool enable); bool is_v_scroll_enabled() const; void _update_scrollbar_position(); void set_h_scroll(const int64_t value); int64_t get_h_scroll() const; void set_v_scroll(const int64_t value); int64_t get_v_scroll() const; void set_deadzone(const int64_t deadzone); int64_t get_deadzone() const; }; } #endif