#ifndef GODOT_CPP_RESOURCELOADER_HPP #define GODOT_CPP_RESOURCELOADER_HPP #include #include #include #include #include "Object.hpp" namespace godot { class ResourceInteractiveLoader; class Resource; class ResourceLoader : public Object { static ResourceLoader *_singleton; ResourceLoader(); public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline ResourceLoader *get_singleton() { if (!ResourceLoader::_singleton) { ResourceLoader::_singleton = new ResourceLoader; } return ResourceLoader::_singleton; } static inline const char *___get_class_name() { return (const char *) "ResourceLoader"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods Ref load_interactive(const String path, const String type_hint = ""); Ref load(const String path, const String type_hint = "", const bool p_no_cache = false); PoolStringArray get_recognized_extensions_for_type(const String type); void set_abort_on_missing_resources(const bool abort); PoolStringArray get_dependencies(const String path); bool has(const String path); }; } #endif