#ifndef GODOT_CPP_PRIMITIVEMESH_HPP #define GODOT_CPP_PRIMITIVEMESH_HPP #include #include #include #include #include "Mesh.hpp" namespace godot { class Material; class PrimitiveMesh : public Mesh { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "PrimitiveMesh"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods void _update() const; void set_material(const Ref material); Ref get_material() const; Array get_mesh_arrays() const; void set_custom_aabb(const AABB aabb); AABB get_custom_aabb() const; void set_flip_faces(const bool flip_faces); bool get_flip_faces() const; }; } #endif