#ifndef GODOT_CPP_PHYSICS2DTESTMOTIONRESULT_HPP #define GODOT_CPP_PHYSICS2DTESTMOTIONRESULT_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class Object; class Physics2DTestMotionResult : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Physics2DTestMotionResult"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static Physics2DTestMotionResult *_new(); // methods Vector2 get_motion() const; Vector2 get_motion_remainder() const; Vector2 get_collision_point() const; Vector2 get_collision_normal() const; Vector2 get_collider_velocity() const; int64_t get_collider_id() const; RID get_collider_rid() const; Object *get_collider() const; int64_t get_collider_shape() const; }; } #endif