#ifndef GODOT_CPP_PARTICLESMATERIAL_HPP #define GODOT_CPP_PARTICLESMATERIAL_HPP #include #include #include #include #include "ParticlesMaterial.hpp" #include "Material.hpp" namespace godot { class Texture; class CurveTexture; class GradientTexture; class ParticlesMaterial : public Material { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "ParticlesMaterial"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum Flags { FLAG_ALIGN_Y_TO_VELOCITY = 0, FLAG_ROTATE_Y = 1, FLAG_MAX = 4, }; enum EmissionShape { EMISSION_SHAPE_SPHERE = 1, EMISSION_SHAPE_BOX = 2, EMISSION_SHAPE_POINT = 0, EMISSION_SHAPE_DIRECTED_POINTS = 4, EMISSION_SHAPE_POINTS = 3, }; enum Parameter { PARAM_TANGENTIAL_ACCEL = 5, PARAM_HUE_VARIATION = 9, PARAM_ANGULAR_VELOCITY = 1, PARAM_INITIAL_LINEAR_VELOCITY = 0, PARAM_SCALE = 8, PARAM_RADIAL_ACCEL = 4, PARAM_ANGLE = 7, PARAM_ORBIT_VELOCITY = 2, PARAM_ANIM_SPEED = 10, PARAM_LINEAR_ACCEL = 3, PARAM_DAMPING = 6, PARAM_ANIM_OFFSET = 11, PARAM_MAX = 12, }; // constants static ParticlesMaterial *_new(); // methods void set_spread(const double degrees); double get_spread() const; void set_flatness(const double amount); double get_flatness() const; void set_param(const int64_t param, const double value); double get_param(const int64_t param) const; void set_param_randomness(const int64_t param, const double randomness); double get_param_randomness(const int64_t param) const; void set_param_texture(const int64_t param, const Ref texture); Ref get_param_texture(const int64_t param) const; void set_color(const Color color); Color get_color() const; void set_color_ramp(const Ref ramp); Ref get_color_ramp() const; void set_flag(const int64_t flag, const bool enable); bool get_flag(const int64_t flag) const; void set_emission_shape(const int64_t shape); ParticlesMaterial::EmissionShape get_emission_shape() const; void set_emission_sphere_radius(const double radius); double get_emission_sphere_radius() const; void set_emission_box_extents(const Vector3 extents); Vector3 get_emission_box_extents() const; void set_emission_point_texture(const Ref texture); Ref get_emission_point_texture() const; void set_emission_normal_texture(const Ref texture); Ref get_emission_normal_texture() const; void set_emission_color_texture(const Ref texture); Ref get_emission_color_texture() const; void set_emission_point_count(const int64_t point_count); int64_t get_emission_point_count() const; void set_trail_divisor(const int64_t divisor); int64_t get_trail_divisor() const; void set_trail_size_modifier(const Ref texture); Ref get_trail_size_modifier() const; void set_trail_color_modifier(const Ref texture); Ref get_trail_color_modifier() const; Vector3 get_gravity() const; void set_gravity(const Vector3 accel_vec); }; } #endif