#ifndef GODOT_CPP_PARALLAXBACKGROUND_HPP #define GODOT_CPP_PARALLAXBACKGROUND_HPP #include #include #include #include #include "CanvasLayer.hpp" namespace godot { class ParallaxBackground : public CanvasLayer { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "ParallaxBackground"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static ParallaxBackground *_new(); // methods void _camera_moved(const Transform2D arg0, const Vector2 arg1); void set_scroll_offset(const Vector2 ofs); Vector2 get_scroll_offset() const; void set_scroll_base_offset(const Vector2 ofs); Vector2 get_scroll_base_offset() const; void set_scroll_base_scale(const Vector2 scale); Vector2 get_scroll_base_scale() const; void set_limit_begin(const Vector2 ofs); Vector2 get_limit_begin() const; void set_limit_end(const Vector2 ofs); Vector2 get_limit_end() const; void set_ignore_camera_zoom(const bool ignore); bool is_ignore_camera_zoom(); }; } #endif