#ifndef GODOT_CPP_PACKETPEER_HPP #define GODOT_CPP_PACKETPEER_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class PacketPeer : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "PacketPeer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods Variant get_var(); Error put_var(const Variant var); PoolByteArray get_packet(); Error put_packet(const PoolByteArray buffer); Error get_packet_error() const; int64_t get_available_packet_count() const; void set_allow_object_decoding(const bool enable); bool is_object_decoding_allowed() const; }; } #endif