#ifndef GODOT_CPP_OMNILIGHT_HPP #define GODOT_CPP_OMNILIGHT_HPP #include #include #include #include #include "OmniLight.hpp" #include "Light.hpp" namespace godot { class OmniLight : public Light { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "OmniLight"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum ShadowMode { SHADOW_DUAL_PARABOLOID = 0, SHADOW_CUBE = 1, }; enum ShadowDetail { SHADOW_DETAIL_HORIZONTAL = 1, SHADOW_DETAIL_VERTICAL = 0, }; // constants static OmniLight *_new(); // methods void set_shadow_mode(const int64_t mode); OmniLight::ShadowMode get_shadow_mode() const; void set_shadow_detail(const int64_t detail); OmniLight::ShadowDetail get_shadow_detail() const; }; } #endif