#ifndef GODOT_CPP_NETWORKEDMULTIPLAYERENET_HPP #define GODOT_CPP_NETWORKEDMULTIPLAYERENET_HPP #include #include #include #include #include "NetworkedMultiplayerENet.hpp" #include "NetworkedMultiplayerPeer.hpp" namespace godot { class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "NetworkedMultiplayerENet"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum CompressionMode { COMPRESS_NONE = 0, COMPRESS_FASTLZ = 2, COMPRESS_RANGE_CODER = 1, COMPRESS_ZLIB = 3, COMPRESS_ZSTD = 4, }; // constants static NetworkedMultiplayerENet *_new(); // methods Error create_server(const int64_t port, const int64_t max_clients = 32, const int64_t in_bandwidth = 0, const int64_t out_bandwidth = 0); Error create_client(const String address, const int64_t port, const int64_t in_bandwidth = 0, const int64_t out_bandwidth = 0, const int64_t client_port = 0); void close_connection(const int64_t wait_usec = 100); void disconnect_peer(const int64_t id, const bool now = false); void set_compression_mode(const int64_t mode); NetworkedMultiplayerENet::CompressionMode get_compression_mode() const; void set_bind_ip(const String ip); String get_peer_address(const int64_t id) const; int64_t get_peer_port(const int64_t id) const; int64_t get_packet_channel() const; int64_t get_last_packet_channel() const; void set_transfer_channel(const int64_t channel); int64_t get_transfer_channel() const; void set_channel_count(const int64_t channels); int64_t get_channel_count() const; void set_always_ordered(const bool ordered); bool is_always_ordered() const; }; } #endif