#ifndef GODOT_CPP_MESHINSTANCE_HPP #define GODOT_CPP_MESHINSTANCE_HPP #include #include #include #include #include "GeometryInstance.hpp" namespace godot { class Mesh; class Material; class MeshInstance : public GeometryInstance { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "MeshInstance"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static MeshInstance *_new(); // methods void set_mesh(const Ref mesh); Ref get_mesh() const; void set_skeleton_path(const NodePath skeleton_path); NodePath get_skeleton_path(); void set_surface_material(const int64_t surface, const Ref material); Ref get_surface_material(const int64_t surface) const; void create_trimesh_collision(); void create_convex_collision(); void _mesh_changed(); void create_debug_tangents(); }; } #endif