#ifndef GODOT_CPP_LISTENER_HPP #define GODOT_CPP_LISTENER_HPP #include #include #include #include #include "Spatial.hpp" namespace godot { class Listener : public Spatial { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Listener"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static Listener *_new(); // methods void make_current(); void clear_current(); bool is_current() const; Transform get_listener_transform() const; }; } #endif