#ifndef GODOT_CPP_JOINT_HPP #define GODOT_CPP_JOINT_HPP #include #include #include #include #include "Spatial.hpp" namespace godot { class Joint : public Spatial { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Joint"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods void set_node_a(const NodePath node); NodePath get_node_a() const; void set_node_b(const NodePath node); NodePath get_node_b() const; void set_solver_priority(const int64_t priority); int64_t get_solver_priority() const; void set_exclude_nodes_from_collision(const bool enable); bool get_exclude_nodes_from_collision() const; }; } #endif