#ifndef GODOT_CPP_INPUTEVENTMOUSE_HPP #define GODOT_CPP_INPUTEVENTMOUSE_HPP #include #include #include #include #include "InputEventWithModifiers.hpp" namespace godot { class InputEventMouse : public InputEventWithModifiers { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "InputEventMouse"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods void set_button_mask(const int64_t button_mask); int64_t get_button_mask() const; void set_position(const Vector2 position); Vector2 get_position() const; void set_global_position(const Vector2 global_position); Vector2 get_global_position() const; }; } #endif