#ifndef GODOT_CPP_IP_HPP #define GODOT_CPP_IP_HPP #include #include #include #include #include "IP.hpp" #include "Object.hpp" namespace godot { class IP : public Object { static IP *_singleton; IP(); public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline IP *get_singleton() { if (!IP::_singleton) { IP::_singleton = new IP; } return IP::_singleton; } static inline const char *___get_class_name() { return (const char *) "IP"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum ResolverStatus { RESOLVER_STATUS_WAITING = 1, RESOLVER_STATUS_DONE = 2, RESOLVER_STATUS_NONE = 0, RESOLVER_STATUS_ERROR = 3, }; enum Type { TYPE_NONE = 0, TYPE_IPV6 = 2, TYPE_IPV4 = 1, TYPE_ANY = 3, }; // constants const static int RESOLVER_MAX_QUERIES = 32; const static int RESOLVER_INVALID_ID = -1; // methods String resolve_hostname(const String host, const int64_t ip_type = 3); int64_t resolve_hostname_queue_item(const String host, const int64_t ip_type = 3); IP::ResolverStatus get_resolve_item_status(const int64_t id) const; String get_resolve_item_address(const int64_t id) const; void erase_resolve_item(const int64_t id); Array get_local_addresses() const; void clear_cache(const String hostname = ""); }; } #endif