#ifndef GODOT_CPP_GEOMETRYINSTANCE_HPP #define GODOT_CPP_GEOMETRYINSTANCE_HPP #include #include #include #include #include "GeometryInstance.hpp" #include "VisualInstance.hpp" namespace godot { class Material; class GeometryInstance : public VisualInstance { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "GeometryInstance"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum Flags { FLAG_USE_BAKED_LIGHT = 0, FLAG_MAX = 1, }; enum ShadowCastingSetting { SHADOW_CASTING_SETTING_ON = 1, SHADOW_CASTING_SETTING_SHADOWS_ONLY = 3, SHADOW_CASTING_SETTING_DOUBLE_SIDED = 2, SHADOW_CASTING_SETTING_OFF = 0, }; // constants // methods void set_material_override(const Ref material); Ref get_material_override() const; void set_flag(const int64_t flag, const bool value); bool get_flag(const int64_t flag) const; void set_cast_shadows_setting(const int64_t shadow_casting_setting); GeometryInstance::ShadowCastingSetting get_cast_shadows_setting() const; void set_lod_max_hysteresis(const double mode); double get_lod_max_hysteresis() const; void set_lod_max_distance(const double mode); double get_lod_max_distance() const; void set_lod_min_hysteresis(const double mode); double get_lod_min_hysteresis() const; void set_lod_min_distance(const double mode); double get_lod_min_distance() const; void set_extra_cull_margin(const double margin); double get_extra_cull_margin() const; }; } #endif