#ifndef GODOT_CPP_EDITORSCRIPT_HPP #define GODOT_CPP_EDITORSCRIPT_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class Object; class Node; class EditorInterface; class EditorScript : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "EditorScript"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static EditorScript *_new(); // methods void _run(); void add_root_node(const Object *node); Node *get_scene(); EditorInterface *get_editor_interface(); }; } #endif