#ifndef GODOT_CPP_CONTAINER_HPP #define GODOT_CPP_CONTAINER_HPP #include #include #include #include #include "Control.hpp" namespace godot { class Object; class Container : public Control { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Container"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants const static int NOTIFICATION_SORT_CHILDREN = 50; static Container *_new(); // methods void _sort_children(); void _child_minsize_changed(); void queue_sort(); void fit_child_in_rect(const Object *child, const Rect2 rect); }; } #endif