#ifndef GODOT_CPP_COLLISIONSHAPE_HPP #define GODOT_CPP_COLLISIONSHAPE_HPP #include #include #include #include #include "Spatial.hpp" namespace godot { class Resource; class Shape; class CollisionShape : public Spatial { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "CollisionShape"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static CollisionShape *_new(); // methods void resource_changed(const Ref resource); void set_shape(const Ref shape); Ref get_shape() const; void set_disabled(const bool enable); bool is_disabled() const; void make_convex_from_brothers(); }; } #endif