#ifndef GODOT_CPP_BAKEDLIGHTMAP_HPP #define GODOT_CPP_BAKEDLIGHTMAP_HPP #include #include #include #include #include "BakedLightmap.hpp" #include "VisualInstance.hpp" namespace godot { class BakedLightmapData; class Object; class BakedLightmap : public VisualInstance { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "BakedLightmap"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum BakeQuality { BAKE_QUALITY_HIGH = 2, BAKE_QUALITY_LOW = 0, BAKE_QUALITY_MEDIUM = 1, }; enum BakeError { BAKE_ERROR_OK = 0, BAKE_ERROR_USER_ABORTED = 4, BAKE_ERROR_NO_MESHES = 2, BAKE_ERROR_CANT_CREATE_IMAGE = 3, BAKE_ERROR_NO_SAVE_PATH = 1, }; enum BakeMode { BAKE_MODE_CONE_TRACE = 0, BAKE_MODE_RAY_TRACE = 1, }; // constants static BakedLightmap *_new(); // methods void set_light_data(const Ref data); Ref get_light_data() const; void set_bake_cell_size(const double bake_cell_size); double get_bake_cell_size() const; void set_capture_cell_size(const double capture_cell_size); double get_capture_cell_size() const; void set_bake_quality(const int64_t bake_quality); BakedLightmap::BakeQuality get_bake_quality() const; void set_bake_mode(const int64_t bake_mode); BakedLightmap::BakeMode get_bake_mode() const; void set_extents(const Vector3 extents); Vector3 get_extents() const; void set_propagation(const double propagation); double get_propagation() const; void set_energy(const double energy); double get_energy() const; void set_hdr(const bool hdr); bool is_hdr() const; void set_image_path(const String image_path); String get_image_path() const; BakedLightmap::BakeError bake(const Object *from_node = nullptr, const bool create_visual_debug = false); void debug_bake(); }; } #endif