#ifndef GODOT_CPP_AUDIOSTREAMPLAYER_HPP #define GODOT_CPP_AUDIOSTREAMPLAYER_HPP #include #include #include #include #include "AudioStreamPlayer.hpp" #include "Node.hpp" namespace godot { class AudioStream; class AudioStreamPlayer : public Node { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "AudioStreamPlayer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum MixTarget { MIX_TARGET_SURROUND = 1, MIX_TARGET_CENTER = 2, MIX_TARGET_STEREO = 0, }; // constants static AudioStreamPlayer *_new(); // methods void set_stream(const Ref stream); Ref get_stream() const; void set_volume_db(const double volume_db); double get_volume_db() const; void set_pitch_scale(const double pitch_scale); double get_pitch_scale() const; void play(const double from_position = 0); void seek(const double to_position); void stop(); bool is_playing() const; double get_playback_position(); void set_bus(const String bus); String get_bus() const; void set_autoplay(const bool enable); bool is_autoplay_enabled(); void set_mix_target(const int64_t mix_target); AudioStreamPlayer::MixTarget get_mix_target() const; void _set_playing(const bool enable); bool _is_active() const; void _bus_layout_changed(); }; } #endif