#ifndef GODOT_CPP_AUDIOEFFECTDELAY_HPP #define GODOT_CPP_AUDIOEFFECTDELAY_HPP #include #include #include #include #include "AudioEffect.hpp" namespace godot { class AudioEffectDelay : public AudioEffect { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "AudioEffectDelay"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static AudioEffectDelay *_new(); // methods void set_dry(const double amount); double get_dry(); void set_tap1_active(const bool amount); bool is_tap1_active() const; void set_tap1_delay_ms(const double amount); double get_tap1_delay_ms() const; void set_tap1_level_db(const double amount); double get_tap1_level_db() const; void set_tap1_pan(const double amount); double get_tap1_pan() const; void set_tap2_active(const bool amount); bool is_tap2_active() const; void set_tap2_delay_ms(const double amount); double get_tap2_delay_ms() const; void set_tap2_level_db(const double amount); double get_tap2_level_db() const; void set_tap2_pan(const double amount); double get_tap2_pan() const; void set_feedback_active(const bool amount); bool is_feedback_active() const; void set_feedback_delay_ms(const double amount); double get_feedback_delay_ms() const; void set_feedback_level_db(const double amount); double get_feedback_level_db() const; void set_feedback_lowpass(const double amount); double get_feedback_lowpass() const; }; } #endif