#ifndef GODOT_CPP_ACCEPTDIALOG_HPP #define GODOT_CPP_ACCEPTDIALOG_HPP #include #include #include #include #include "WindowDialog.hpp" namespace godot { class Button; class Label; class Object; class AcceptDialog : public WindowDialog { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "AcceptDialog"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static AcceptDialog *_new(); // methods void _ok(); Button *get_ok(); Label *get_label(); void set_hide_on_ok(const bool enabled); bool get_hide_on_ok() const; Button *add_button(const String text, const bool right = false, const String action = ""); Button *add_cancel(const String name); void _builtin_text_entered(const String arg0); void register_text_enter(const Object *line_edit); void _custom_action(const String arg0); void set_text(const String text); String get_text() const; }; } #endif