#ifndef NODEPATH_H #define NODEPATH_H #include "String.h" #include namespace godot { class NodePath { godot_node_path _node_path; public: NodePath(); NodePath(const String &from); String get_name(const int idx) const; int get_name_count() const; String get_property() const; String get_subname(const int idx) const; int get_subname_count() const; bool is_absolute() const; bool is_empty() const; operator String() const; ~NodePath(); }; } #endif // NODEPATH_H