#include "Image.h" #include "Defs.h" #include "Vector2.h" #include "Rect2.h" #include "Color.h" #include "String.h" #include "PoolArrays.h" #include namespace godot { Image::Image() { godot_image_new(&_godot_image); } Image::Image(const int width, const int height, const bool mipmaps, const Format format) { godot_image_new_with_size_format(&_godot_image, width, height, mipmaps, (godot_image_format) format); } void Image::blit_rect(const Image& src, const Rect2& src_rect, const Vector2& dest) { // @DLScript @Todo } void Image::brush_transfer(const Image& src, const Image& brush, const Vector2& pos) { // @DLScript @Todo } Image Image::brushed(const Image& src, const Image& brush, const Vector2& pos) { return *this; // @DLScript @Todo } Image Image::compressed(const Format format) { return *this; // @DLScript @Todo } Image Image::converted(const Format format) { return *this; // @DLScript @Todo } Image Image::decompressed() { return *this; // @DLScript @Todo } bool Image::empty() const { return true; // @DLScript @Todo } void Image::fix_alpha_edges() { // @DLScript @Todo } PoolByteArray Image::get_data() { // @Todo return PoolByteArray(); } Image::Format Image::get_format() const { return Format::FORMAT_RGBAH; // @DLScript @Todo } int Image::get_height() const { return godot_image_get_height(&_godot_image); } Color Image::get_pixel(const int x, const int y, const int mipmap_level) { return Color(); // @DLScript @Todo } Image Image::get_rect(const Rect2& area) { return *this; // @DLScript @Todo } Rect2 Image::get_used_rect() const { return Rect2(); // @DLScript @Todo } int Image::get_width() const { return godot_image_get_width(&_godot_image); } Error Image::load(const String& path) { return (Error) godot_image_load(&_godot_image, (godot_string *) &path); } void Image::put_pixel(const int x, const int y, const Color& color, int mipmap_level) { // @DLScript @Todo } Image Image::resized(const int x, const int y, const Interpolation interpolation) { return *this; // @DLScript @Todo } Error Image::save_png(const String& path) { return (Error) godot_image_save_png(&_godot_image, (godot_string *) &path); // @Todo Error enum } Image::~Image() { godot_image_destroy(&_godot_image); } }