#ifndef DICTIONARY_H #define DICTIONARY_H #include "Variant.h" #include "Array.h" #include namespace godot { class Dictionary { godot_dictionary _godot_dictionary; public: Dictionary(); void clear(); bool empty() const; void erase(const Variant& key); bool has(const Variant& key) const; bool has_all(const Array& keys) const; uint32_t hash() const; Array keys() const; int parse_json(const String& json); Variant &operator [](const Variant& key); const Variant &operator [](const Variant& key) const; int size() const; String to_json() const; Array values() const; ~Dictionary(); }; } #endif // DICTIONARY_H