#!python env = Environment() env["CXX"] = "clang++" env.Append(CCFLAGS = ['-g','-O3', '-std=c++14']) env.Append(CPPPATH=['.', './godot']) sources = [ 'godot_cpp/core/Array.cpp', 'godot_cpp/core/Basis.cpp', 'godot_cpp/core/Color.cpp', 'godot_cpp/core/Dictionary.cpp', 'godot_cpp/core/Image.cpp', 'godot_cpp/core/InputEvent.cpp', 'godot_cpp/core/NodePath.cpp', 'godot_cpp/core/Plane.cpp', 'godot_cpp/core/PoolArrays.cpp', 'godot_cpp/core/Quat.cpp', 'godot_cpp/core/Rect2.cpp', 'godot_cpp/core/Rect3.cpp', 'godot_cpp/core/RID.cpp', 'godot_cpp/core/String.cpp', 'godot_cpp/core/Transform.cpp', 'godot_cpp/core/Transform2D.cpp', 'godot_cpp/core/Variant.cpp', 'godot_cpp/core/Vector2.cpp', 'godot_cpp/core/Vector3.cpp' ] library = env.SharedLibrary(target='godot_cpp_core', source=sources) Default(library)