/*************************************************************************/ /* rect2i.hpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_RECT2I_HPP #define GODOT_RECT2I_HPP #include #include #include namespace godot { class Rect2; class String; class Rect2i { _FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; } friend class Variant; public: Point2i position; Size2i size; const Point2i &get_position() const { return position; } void set_position(const Point2i &p_position) { position = p_position; } const Size2i &get_size() const { return size; } void set_size(const Size2i &p_size) { size = p_size; } int get_area() const { return size.width * size.height; } inline bool intersects(const Rect2i &p_rect) const { if (position.x > (p_rect.position.x + p_rect.size.width)) { return false; } if ((position.x + size.width) < p_rect.position.x) { return false; } if (position.y > (p_rect.position.y + p_rect.size.height)) { return false; } if ((position.y + size.height) < p_rect.position.y) { return false; } return true; } inline bool encloses(const Rect2i &p_rect) const { return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) && ((p_rect.position.y + p_rect.size.y) < (position.y + size.y)); } inline bool has_no_area() const { return (size.x <= 0 || size.y <= 0); } // Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection inline Rect2i intersection(const Rect2i &p_rect) const { Rect2i new_rect = p_rect; if (!intersects(new_rect)) { return Rect2i(); } new_rect.position.x = Math::max(p_rect.position.x, position.x); new_rect.position.y = Math::max(p_rect.position.y, position.y); Point2i p_rect_end = p_rect.position + p_rect.size; Point2i end = position + size; new_rect.size.x = (int)(Math::min(p_rect_end.x, end.x) - new_rect.position.x); new_rect.size.y = (int)(Math::min(p_rect_end.y, end.y) - new_rect.position.y); return new_rect; } inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect Rect2i new_rect; new_rect.position.x = Math::min(p_rect.position.x, position.x); new_rect.position.y = Math::min(p_rect.position.y, position.y); new_rect.size.x = Math::max(p_rect.position.x + p_rect.size.x, position.x + size.x); new_rect.size.y = Math::max(p_rect.position.y + p_rect.size.y, position.y + size.y); new_rect.size = new_rect.size - new_rect.position; // make relative again return new_rect; } bool has_point(const Point2i &p_point) const { if (p_point.x < position.x) { return false; } if (p_point.y < position.y) { return false; } if (p_point.x >= (position.x + size.x)) { return false; } if (p_point.y >= (position.y + size.y)) { return false; } return true; } bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; } bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; } Rect2i grow(int p_amount) const { Rect2i g = *this; g.position.x -= p_amount; g.position.y -= p_amount; g.size.width += p_amount * 2; g.size.height += p_amount * 2; return g; } inline Rect2i grow_side(Side p_side, int p_amount) const { Rect2i g = *this; g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0, (SIDE_TOP == p_side) ? p_amount : 0, (SIDE_RIGHT == p_side) ? p_amount : 0, (SIDE_BOTTOM == p_side) ? p_amount : 0); return g; } inline Rect2i grow_side_bind(uint32_t p_side, int p_amount) const { return grow_side(Side(p_side), p_amount); } inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const { Rect2i g = *this; g.position.x -= p_left; g.position.y -= p_top; g.size.width += p_left + p_right; g.size.height += p_top + p_bottom; return g; } inline Rect2i expand(const Vector2i &p_vector) const { Rect2i r = *this; r.expand_to(p_vector); return r; } inline void expand_to(const Point2i &p_vector) { Point2i begin = position; Point2i end = position + size; if (p_vector.x < begin.x) { begin.x = p_vector.x; } if (p_vector.y < begin.y) { begin.y = p_vector.y; } if (p_vector.x > end.x) { end.x = p_vector.x; } if (p_vector.y > end.y) { end.y = p_vector.y; } position = begin; size = end - begin; } inline Rect2i abs() const { return Rect2i(Point2i(position.x + Math::min(size.x, 0), position.y + Math::min(size.y, 0)), size.abs()); } inline void set_end(const Vector2i &p_end) { size = p_end - position; } inline Vector2i get_end() const { return position + size; } operator String() const; operator Rect2() const; Rect2i() {} Rect2i(int p_x, int p_y, int p_width, int p_height) : position(Point2i(p_x, p_y)), size(Size2i(p_width, p_height)) { } Rect2i(const Point2i &p_pos, const Size2i &p_size) : position(p_pos), size(p_size) { } }; } // namespace godot #endif // GODOT_RECT2I_HPP