GENERATE_BINDINGS = auto HEADERS = godot-headers TARGET = debug USE_CLANG = no BASE = scons use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS) -j4 LINUX = $(BASE) platform=linux WINDOWS = $(BASE) platform=windows OSX = $(BASE) platform=osx all: make linux make windows linux: make linux32 make linux64 linux32: SConstruct $(LINUX) bits=32 linux64: SConstruct $(LINUX) bits=64 windows: make windows32 make windows64 windows32: SConstruct $(WINDOWS) bits=32 windows64: SConstruct $(WINDOWS) bits=64 osx: make osx32 make osx64 osx32: SConstruct $(OSX) bits=32 osx64: SConstruct $(OSX) bits=64