/*************************************************************************/ /* object.hpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_OBJECT_HPP #define GODOT_OBJECT_HPP #include #include #include #include #include #include #define ADD_SIGNAL(m_signal) godot::ClassDB::add_signal(get_class_static(), m_signal) #define ADD_GROUP(m_name, m_prefix) godot::ClassDB::add_property_group(get_class_static(), m_name, m_prefix) #define ADD_SUBGROUP(m_name, m_prefix) godot::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix) #define ADD_PROPERTY(m_property, m_setter, m_getter) godot::ClassDB::add_property(get_class_static(), m_property, m_setter, m_getter) namespace godot { struct PropertyInfo { Variant::Type type = Variant::NIL; const char *name = nullptr; const char *class_name = nullptr; uint32_t hint = 0; const char *hint_string = nullptr; uint32_t usage = 7; operator GDNativePropertyInfo() const { GDNativePropertyInfo info; info.type = type; info.name = name; info.hint = hint; info.hint_string = hint_string; info.class_name = class_name; info.usage = usage; return info; } PropertyInfo() = default; PropertyInfo(Variant::Type p_type, const char *p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const char *p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const char *p_class_name = "") : type(p_type), name(p_name), hint(p_hint), hint_string(p_hint_string), usage(p_usage) { if (hint == PROPERTY_HINT_RESOURCE_TYPE) { class_name = hint_string; } else { class_name = p_class_name; } } PropertyInfo(GDNativeVariantType p_type, const char *p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const char *p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const char *p_class_name = "") : PropertyInfo((Variant::Type)p_type, p_name, p_hint, p_hint_string, p_usage, p_class_name) {} }; struct MethodInfo { const char *name; PropertyInfo return_val; uint32_t flags; int id = 0; std::vector arguments; std::vector default_arguments; inline bool operator==(const MethodInfo &p_method) const { return id == p_method.id; } inline bool operator<(const MethodInfo &p_method) const { return id == p_method.id ? (name < p_method.name) : (id < p_method.id); } operator Dictionary() const; static MethodInfo from_dict(const Dictionary &p_dict); MethodInfo(); MethodInfo(const char *p_name); template MethodInfo(const char *p_name, const Args &...args); MethodInfo(Variant::Type ret); MethodInfo(Variant::Type ret, const char *p_name); template MethodInfo(Variant::Type ret, const char *p_name, const Args &...args); MethodInfo(const PropertyInfo &p_ret, const char *p_name); template MethodInfo(const PropertyInfo &p_ret, const char *p_name, const Args &...); }; template MethodInfo::MethodInfo(const char *p_name, const Args &...args) : name(p_name), flags(METHOD_FLAG_NORMAL) { arguments = { args... }; } template MethodInfo::MethodInfo(Variant::Type ret, const char *p_name, const Args &...args) : name(p_name), flags(METHOD_FLAG_NORMAL) { return_val.type = ret; arguments = { args... }; } template MethodInfo::MethodInfo(const PropertyInfo &p_ret, const char *p_name, const Args &...args) : name(p_name), return_val(p_ret), flags(METHOD_FLAG_NORMAL) { arguments = { args... }; } class ObjectDB { public: static Object *get_instance(uint64_t p_object_id) { GDNativeObjectPtr obj = internal::gdn_interface->object_get_instance_from_id(p_object_id); if (obj == nullptr) { return nullptr; } return reinterpret_cast(internal::gdn_interface->object_get_instance_binding(obj, internal::token, &Object::___binding_callbacks)); } }; template T *Object::cast_to(Object *p_object) { GDNativeObjectPtr casted = internal::gdn_interface->object_cast_to(p_object->_owner, internal::gdn_interface->classdb_get_class_tag(T::get_class_static())); if (casted == nullptr) { return nullptr; } return reinterpret_cast(internal::gdn_interface->object_get_instance_binding(casted, internal::token, &T::___binding_callbacks)); } } // namespace godot #endif // ! GODOT_OBJECT_HPP