#!python import os, subprocess # Local dependency paths, adapt them to your setup godot_headers_path = "../../godot_headers/" godot_bin_path = "../../godot_fork/bin/" godot_lib_path = "../../godot_fork/bin/" env = Environment() if ARGUMENTS.get("use_llvm", "no") == "yes": env["CXX"] = "clang++" target = ARGUMENTS.get("target", "core") platform = ARGUMENTS.get("p", "linux") godot_name = "godot." + platform + ".tools.64" def add_sources(sources, directory): for file in os.listdir(directory): if file.endswith('.cpp'): sources.append(directory + '/' + file) if target == "core": if platform == "linux": env.Append(CCFLAGS = ['-g','-O3', '-std=c++14']) env.Append(CPPPATH=['.', godot_headers_path]) if platform == "windows": env.Append(LIBS=[godot_name + '.lib']) env.Append(LIBPATH=[godot_lib_path]) env.Append(CPPFLAGS=['-D_GD_CPP_CORE_API_IMPL']) sources = [] add_sources(sources, "godot_cpp/core") library = env.SharedLibrary(target='godot_cpp_core', source=sources) Default(library) elif target == "bindings": if ARGUMENTS.get("generate_bindings", "no") == "yes": godot_executable = godot_bin_path + godot_name if platform == "windows": godot_executable += ".exe" # TODO Generating the API should be done only if the Godot build is more recent than the JSON file json_api_file = 'godot_api.json' subprocess.call([godot_executable, '--gdnative-generate-json-api', json_api_file]) binding_generator_executable = '../binding_generator/target/debug/binding_generator' if platform == "windows": binding_generator_executable += ".exe" # TODO Should that be the job of the generator? if not os.path.isdir('godot_cpp/impl'): os.mkdir('godot_cpp/impl') # Note: the binding generator should have been built before subprocess.call([binding_generator_executable, json_api_file, 'godot_cpp/']) if platform == "linux": if env["CXX"] == "clang++": env.Append(CCFLAGS = ['-Wno-writable-strings']) else: env.Append(CCFLAGS = ['-Wno-write-strings', '-Wno-return-local-addr']) env.Append(CCFLAGS = ['-g','-O3', '-std=c++14']) env.Append(LINKFLAGS = ['-Wl,-R,\'$$ORIGIN\'']) env.Append(CPPPATH=['.', godot_headers_path, './godot_cpp']) if platform == "windows": env.Append(LIBS=[godot_name]) env.Append(LIBPATH=[godot_lib_path]) env.Append(LIBS=['godot_cpp_core']) env.Append(LIBPATH=['.']) env.Append(CPPFLAGS=['-D_GD_CPP_BINDING_IMPL']) sources = [] add_sources(sources, "godot_cpp/impl/") library = env.SharedLibrary(target='godot_cpp_bindings', source=sources) Default(library)