#ifndef GODOT_CPP_VISUALSCRIPTNODE_HPP #define GODOT_CPP_VISUALSCRIPTNODE_HPP #include #include #include #include #include "Resource.hpp" namespace godot { class VisualScript; class VisualScriptNode : public Resource { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "VisualScriptNode"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods Ref get_visual_script() const; void set_default_input_value(const int64_t port_idx, const Variant value); Variant get_default_input_value(const int64_t port_idx) const; void ports_changed_notify(); void _set_default_input_values(const Array values); Array _get_default_input_values() const; }; } #endif