#ifndef GODOT_CPP_SCRIPT_HPP #define GODOT_CPP_SCRIPT_HPP #include #include #include #include #include "Resource.hpp" namespace godot { class Object; class Script; class Script : public Resource { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Script"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods bool can_instance() const; bool instance_has(const Object *base_object) const; bool has_source_code() const; String get_source_code() const; void set_source_code(const String source); Error reload(const bool keep_state = false); Ref