#ifndef GODOT_CPP_PACKETPEERUDP_HPP #define GODOT_CPP_PACKETPEERUDP_HPP #include #include #include #include #include "PacketPeer.hpp" namespace godot { class PacketPeerUDP : public PacketPeer { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "PacketPeerUDP"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static PacketPeerUDP *_new(); // methods Error listen(const int64_t port, const String bind_address = "*", const int64_t recv_buf_size = 65536); void close(); Error wait(); bool is_listening() const; String get_packet_ip() const; int64_t get_packet_port() const; Error set_dest_address(const String host, const int64_t port); }; } #endif