#ifndef GODOT_CPP_NATIVESCRIPT_HPP #define GODOT_CPP_NATIVESCRIPT_HPP #include #include #include #include #include "Script.hpp" namespace godot { class GDNativeLibrary; class Object; class NativeScript : public Script { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "NativeScript"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static NativeScript *_new(); // methods void set_class_name(const String class_name); String get_class_name() const; void set_library(const Ref library); Ref get_library() const; String get_class_documentation() const; String get_method_documentation(const String method) const; String get_signal_documentation(const String signal_name) const; String get_property_documentation(const String path) const; Object *new_(const Array& __var_args = Array()); template Object *new_(Args... args){ return new_(Array::make(args...)); } }; } #endif