#ifndef GODOT_CPP_MESHDATATOOL_HPP #define GODOT_CPP_MESHDATATOOL_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class ArrayMesh; class Material; class MeshDataTool : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "MeshDataTool"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static MeshDataTool *_new(); // methods void clear(); Error create_from_surface(const Ref mesh, const int64_t surface); Error commit_to_surface(const Ref mesh); int64_t get_format() const; int64_t get_vertex_count() const; int64_t get_edge_count() const; int64_t get_face_count() const; void set_vertex(const int64_t idx, const Vector3 vertex); Vector3 get_vertex(const int64_t idx) const; void set_vertex_normal(const int64_t idx, const Vector3 normal); Vector3 get_vertex_normal(const int64_t idx) const; void set_vertex_tangent(const int64_t idx, const Plane tangent); Plane get_vertex_tangent(const int64_t idx) const; void set_vertex_uv(const int64_t idx, const Vector2 uv); Vector2 get_vertex_uv(const int64_t idx) const; void set_vertex_uv2(const int64_t idx, const Vector2 uv2); Vector2 get_vertex_uv2(const int64_t idx) const; void set_vertex_color(const int64_t idx, const Color color); Color get_vertex_color(const int64_t idx) const; void set_vertex_bones(const int64_t idx, const PoolIntArray bones); PoolIntArray get_vertex_bones(const int64_t idx) const; void set_vertex_weights(const int64_t idx, const PoolRealArray weights); PoolRealArray get_vertex_weights(const int64_t idx) const; void set_vertex_meta(const int64_t idx, const Variant meta); Variant get_vertex_meta(const int64_t idx) const; PoolIntArray get_vertex_edges(const int64_t idx) const; PoolIntArray get_vertex_faces(const int64_t idx) const; int64_t get_edge_vertex(const int64_t idx, const int64_t vertex) const; PoolIntArray get_edge_faces(const int64_t idx) const; void set_edge_meta(const int64_t idx, const Variant meta); Variant get_edge_meta(const int64_t idx) const; int64_t get_face_vertex(const int64_t idx, const int64_t vertex) const; int64_t get_face_edge(const int64_t idx, const int64_t edge) const; void set_face_meta(const int64_t idx, const Variant meta); Variant get_face_meta(const int64_t idx) const; Vector3 get_face_normal(const int64_t idx) const; void set_material(const Ref material); Ref get_material() const; }; } #endif