#ifndef GODOT_CPP_MENUBUTTON_HPP #define GODOT_CPP_MENUBUTTON_HPP #include #include #include #include #include "Button.hpp" namespace godot { class PopupMenu; class InputEvent; class MenuButton : public Button { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "MenuButton"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static MenuButton *_new(); // methods PopupMenu *get_popup() const; void _unhandled_key_input(const Ref arg0); void _set_items(const Array arg0); Array _get_items() const; void set_disable_shortcuts(const bool disabled); }; } #endif